Explanation
This Java code demonstrates the fundamental concepts of Object-Oriented Programming (OOP), specifically classes and objects.
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class Car: This line defines a blueprint or a template for creating "Car" objects. Think of it like a cookie cutter. ThisCarblueprint specifies what information a car should have (its properties or attributes) and what actions it can perform (its behaviors or methods).- Attributes:
String brand: Stores the brand name of the car (e.g., "Maruti Suzuki").String model: Stores the model name of the car (e.g., "Alpha").double price: Stores the price of the car.
- Method:
void display(): This is a function associated with theCarclass. When called on a specificCarobject, it prints out thebrand,model, andpriceof that car to the console in a formatted way.
- Attributes:
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class progx3: This is another class that acts as a container for our main program logic. It's common practice to have a separate class to hold themainmethod, which is the entry point of execution for a Java program. -
void main(): This is themainmethod within theprogx3class. When you run this Java program, the code inside thismainmethod will execute.Car car1 = new Car();: This line creates an actual "Car" object namedcar1based on theCarblueprint. Thenew Car()part is like using the cookie cutter to make a new cookie.car1is now an instance of theCarclass.Car car2 = new Car();: Similarly, this line creates another independent "Car" object namedcar2.car1.brand = "Maruti Suzuki Baleno";,car1.model = "Alpha";,car1.price = 9.92;: These lines assign specific values to the attributes (brand,model,price) of thecar1object. We are "filling in the details" for this particular car.car2.brand = "BMW";,car2.model = "iX1";,car2.price = 49;: These lines do the same for thecar2object, giving it its own unique brand, model, and price.car1.display();: This line calls thedisplay()method on thecar1object. Thedisplay()method then uses thebrand,model, andpricevalues that were previously assigned tocar1to print its information.car2.display();: This line calls thedisplay()method on thecar2object, printing its specific details.
In essence, the code defines a general structure for a "Car" and then creates two distinct "Car" objects, populates them with different data, and uses a method to show the information for each car.